Dangerous Embodiments: Theories, Methods, and Best Practices for Historical Character Modeling in Humanities 3D Environments
The development and testing of a comprehensive typology for avatar (graphical representations of a user or the user's character) creation in historical simulations in digital heritage environments.
This proposal calls for the development of a comprehensive typology for avatar creation, and deployment of representative avatars in two Unity environments chosen because of their difficult heritage. We will then study responses to different representative avatars within these environments using tools drawn from experimental philosophy, culminating in a Dangerous Embodiments symposium and resulting publication.
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Project fields:
Cultural History; Ethnic Studies; History, Criticism, and Theory of the Arts
Program:
Digital Humanities Start-Up Grants
Division:
Digital Humanities
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Totals:
$59,510 (approved) $59,510 (awarded)
Grant period:
6/1/2014 – 6/30/2018
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