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iCivics, Inc. (Cambridge, MA 02141-1057)
Julie Silverbrook (Project Director: June 2021 to present)
Supreme Justice: Student Controversies, Debates & Decisions: A Game for Civics and History Classrooms

Production of a digital platform exploring the Supreme Court for middle and high school students.

iCivics proposes a new civics and history education gaming experience, earmarked for young people ages 12-18. This project is a unique in its approach to teaching critical humanities skills. iCivics will partner with Gigantic Mechanic to design, create, and disseminate Supreme Justice – an interactive classroom experience meant to promote civil dialogue, civic and historical knowledge ... and engage students. Supreme Justice is a multi-media experience. It builds on best practices in critical humanities education. Students will engage in a multi-player live simulation; the technology combines video, individualized student profiles, and real-time voting. Players will explore different aspects of government and civic life as well as concepts of student controversies, like First Amendment rights. Our gaming experience will equip players with facts and primary sources, guiding them towards face-to-face discussions where they can work together to craft arguments and debate key issues.

Project fields:
Geography; Law and Jurisprudence; U.S. History

Digital Projects for the Public: Production Grants

Public Programs

$400,000 (approved)
$400,000 (awarded)

Grant period:
3/1/2022 – 2/29/2024