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Funded Projects Query Form
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Participant name: Mary Flanagan
Date range: 2012-2020
Sort order: Award year, descending

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HC-229771-15

Dartmouth College (Hanover, NH 03755-1808)
Mary D. Flanagan (Project Director: September 2014 to January 2017)
Andrea Wiggins (Co Project Director: December 2014 to January 2017)
Neil R. Fraistat (Co Project Director: December 2014 to January 2017)
Engaging the Public: Best Practices for Crowdsourcing Across the Disciplines

A cooperative agreement to organize a two-day workshop that would encourage the cross-disciplinary exchange of ideas and best practices in crowdsourcing across the humanities and sciences, particularly in libraries, archives, and museums.

Engaging the Public: Best Practices for Crowdsourcing Across the Disciplines is a proposed workshop to be held in May 2015, at the University of Maryland, that would build an important intellectual and networking bridge for crowdsourced humanities projects, supported by a Cooperative Agreement among NEH, Dartmouth College, and the University of Maryland, with additional support from the Institute of Museum and Library Services (IMLS) and the Sloan Foundation. Throughout the workshop, our central concern will be on the question of how institutions might best adopt and employ crowdsourcing strategies for increasing public engagement, integrating data into existing collections, and increasing knowledge in the humanities and related domains. In obtaining support for the workshop from three different funders, with their own distinct communities to bring into the conversation, we will be ensuring a rich cross-disciplinary dialogue, sending a very public signal about the importance of these emerging practices.

Project fields:

Program:
Cooperative Agreements and Special Projects (Digital Humanities)

Division:
Digital Humanities

Totals:
$93,142 (approved)
$93,078 (awarded)

Grant period:
12/1/2014 – 12/31/2015


HK-50021-12

Dartmouth College (Hanover, NH 03755-1808)
Mary D. Flanagan (Project Director: January 2012 to December 2016)
Metadata Games: Improving Access to Humanities Artifacts

The implementation of a software system that would use game play to allow users to contribute high-quality descriptive information about digital collections of humanities materials held by cultural heritage institutions.

Our team received Level II Start Up funding to create a pilot of Metadata Games (MG), a software system that uses computer games to collect information about artifacts in libraries and archives as they strive to go digital. Games are useful in that they can entice those who might not visit archives to explore humanities content while contributing to vital records, and they create much more metadata than typical staff can do alone in the same timeframe. The system is open-source and is easily customized to meet each institution’s needs. The full project employs new techniques to make the system smarter and more trustworthy. We will also create new game components. MG can be used to enhance knowledge about artifacts in particular disciplines and fields, or with interdisciplinary collections. MG has the potential to unearth new knowledge that could radically enhance scholarship in the humanities, expanding what records we can encounter in our quest to understand the human experience.

[White paper][Grant products][Media coverage]

Project fields:
Archival Management and Conservation

Program:
Digital Humanities Implementation Grants

Division:
Digital Humanities

Totals:
$324,872 (approved)
$324,871 (awarded)

Grant period:
9/1/2012 – 8/31/2016