Grant products: Game/Simulation (17)
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Vixi: A Master's Way
Grant details: AQ-50803-13
Title: Vixi: A Master's Way
Author: E. Cherkasova
Author: D. Zinoviev
Abstract: Vixi: A Master’s Way (“vixi” in Latin means “I have lived”) features diverse paths to meaning represented by eight schools of thought: the Classical Greeks, the Epicureans, the Stoics, the Taoists, the Existentialists, the Pessimists, the Humanists, and the Buddhists. The game generates various scenarios for the player to respond to. Along the way, the Great Masters from each school offer their “advice” or “warnings” in the form of direct quotations. Some doors open and others close based on whose advice the player follows. The player’s philosophical portrait gradually emerges as his or her choices are being assessed by the Masters. The game has two modes of play: 1) you can follow your own path and see what philosophers have to say about your choices; or 2) you can become “a disciple” of one of the schools and try to “live a life” consistent with its teaching.
Year: 2014
Primary URL: http://meaningoflife.cherkasova.org/vixi-a-masters-way/
Access Model: open
Source Available?: Yes


Inside the Japanese American Internment: Interactive Fiction Game
Grant details: FT-254689-17
Title: Inside the Japanese American Internment: Interactive Fiction Game
Author: Tara Fickle
Abstract: "Inside the Japanese American internment," the text-based game completed during the fellowship term, draws on the demonstrated efficacy of educational gaming and empathic learning by having students play the first-person perspective of an internee.
Year: 2017
Primary URL: https://drive.google.com/file/d/0B5omLun8vsYFc1dhYlRuY3V4cVU/view?usp=sharing
Primary URL Description: The web link is to a PDF file: an annotated version of a sample page from the game. The game will be rolled out following a final round of testing and certification by our digital scholarship center support staff.
Access Model: Open Access
Source Available?: Yes


Mission US [show prizes]
Grant details: GI-230768-15
Title: Mission US
Author: Sandra Sheppard
Abstract: Mission US: is an award-winning series of free online educational games designed to increase young people's knowledge of American history. In each game, the player assumes the role of a teen in one period of our nation's past, and navigates an interactive environment to explore key events and diverse perspectives.
Year: 2015
Primary URL: https://www.mission-us.org/


Red Sweepstakes
Grant details: GI-50687-14
Title: Red Sweepstakes
Author: Shelley Thompson, David Rohr
Abstract: Web based game where contestants answer questions that are answered in the exhibition The Red that Colored the World at the Museum of International Folk Art
Year: 2015
Primary URL: http://www.santafenewmexican.com/newsletters/your_morning_headlines/


Life in an African Slave Fort
Grant details: HD-50106-07
Title: Life in an African Slave Fort
Author: Magda ElZarki
Author: Patricia Seed
Abstract: This project is underdevelopment as we recreate ethnographically accurate dress and physiognomy for slaves and African laborers at the fort.
Year: 2015
Access Model: Demonstration at University of California Games Day (most popular game)
Programming Language/Platform: Unity, 3dSMax
Source Available?: No


Mission US: "For Crown or Colony?" (New Version)
Grant details: HK-250704-16
Title: Mission US: "For Crown or Colony?" (New Version)
Author: n/a
Abstract: WNET has launched a new version of Mission US: “For Crown or Colony?,” its award-winning interactive game for middle grade American history students. Created to engage kids ages 9-13 in learning “from the inside” of American history, each game or “mission” puts students in the role of a young person at a pivotal point in history. In “For Crown or Colony?” the player is Nat, a 14-year-old printer’s apprentice who experiences events leading up to the Boston Massacre in 1770. As players progress through the narrative, they meet historic figures, witness key events, encounter multiple perspectives, and then make choices that reflect the challenges of the times. The series and its accompanying resources for teachers are available at no charge. Mission US launched in 2010, and the first five games in the series were built in Flash—a format that will be phased out by 2020. The revitalization of “For Crown or Colony?” begins the process of rebuilding the series in new technology, while deepening the humanities content and adding new features. The new version of “For Crown or Colony?” incorporates technical and instructional upgrades, including: • Converting the game to the Unity engine, and strengthening core technology. The new “For Crown or Colony?” is now accessible via web streaming on PCs, Macs, and Chromebooks, and via downloadable applications for PC and Mac. An iPad version will be released in January. • Enhancing the game’s historical scholarship, visual design, and select scenes for a more impactful learning experience. • Integrating new and improved learning tools, including a new badge system, to enable young people to draw explicit connections between in-game choices and broader historical themes and perspectives. • New accessibility features for English Language Learners and other struggling readers, including captioning of all spoken dialogue, pause/play/rewind function for video animations, and text-to-speech support.
Year: 2018
Primary URL: https://www.mission-us.org/pages/landing-mission-1
Primary URL Description: Landing page for Mission 1: "For Crown or Colony?"
Secondary URL: http://mission-us.org
Secondary URL Description: Homepage for the Mission US series
Access Model: Free/open access
Programming Language/Platform: Unity WebGL (iPad version will be launching in January)
Source Available?: No


Stupid Robot
Grant details: HK-50021-12
Title: Stupid Robot
Author: Tiltfactor
Abstract: Stupid Robot is a single-player browser game in which players input words and try to match a words that other players have entered previously.
Year: 2014
Primary URL: http://www.metadatagames.org/#stupidrobot
Primary URL Description: Webpage for Stupid Robot
Programming Language/Platform: web-based game. php, html5, javascript, css (see mg-game for source code)
Source Available?: Yes


One Up
Grant details: HK-50021-12
Title: One Up
Author: Tiltfactor
Abstract: OneUp is a two-player game for iOS, Android, and web browsers. Players are shown the same image and must submit tags in a series of rounds. Points are awarded for submitting tags, with bonus points for matching words previously submitted and for not submitting tags their opponent has entered.
Year: 2013
Primary URL: http://www.metadatagames.org/#oneup
Programming Language/Platform: web-based game. php, html5, javascript, css (see mg-game for source code)
Source Available?: Yes


Pyramid Tag
Grant details: HK-50021-12
Title: Pyramid Tag
Author: Tiltfactor
Abstract: Pyramid Tag is a single-player game for iOS and Android devices in which players have two minutes to try to match popular tags for images with a particular number of letter spaces provided. Points are awarded for matching a higher number of words of distinct length.
Year: 2013
Primary URL: http://www.metadatagames.org/#pyramidtag
Programming Language/Platform: web-based game. php, html5, javascript, css (see mg-game for source code)
Source Available?: Yes


NexTag
Grant details: HK-50021-12
Title: NexTag
Author: Tiltfactor
Abstract: NexTag is a single-player browser game similar to Zen Tag in which players can tag audio and video files, which are presented to players in twenty-second segments.
Year: 2013
Primary URL: http://www.metadatagames.org/#nextag
Programming Language/Platform: web-based game. php, html5, javascript, css (see mg-game for source code)
Source Available?: Yes


Guess What! (v2.0)
Grant details: HK-50021-12
Title: Guess What! (v2.0)
Author: Tiltfactor
Abstract: Guess What is a two-player game in which one player is shown an image and must provide clues to a second player, helping him or her identify the first player’s image from within a series. Points are awarded to both players based on the number of hints required for the guesser to correctly identify the image.
Year: 2013
Primary URL: http://www.metadatagames.org/#guesswhat
Programming Language/Platform: web-based game. php, html5, javascript, css (see mg-game for source code)
Source Available?: Yes


Zen Tag (v2.0)
Grant details: HK-50021-12
Title: Zen Tag (v2.0)
Author: Tiltfactor
Abstract: ZenTag Tag is a single-player browser game. The game presents players with an image and invites them to describe the image with tags, separated by commas. Players are awarded points for the number of tags they submit.
Year: 2013
Primary URL: http://www.metadatagames.org/#zentag
Programming Language/Platform: web-based game. php, html5, javascript, css (see mg-game for source code)
Source Available?: Yes


The Anatolian Trail: Roots of the Ancients (demo)
Grant details: MD-263922-19
Title: The Anatolian Trail: Roots of the Ancients (demo)
Author: Andrew Byrd
Author: Brenna Byrd
Abstract: This is a brief demo of the game The Anatolian Trail: Roots of the Ancients, which was produced using funds from a Digital Projects for the Public Discovery grant. It is designed to engage a broad audience on the scholarship of Proto-Indo-European and ancient Indo-European (IE) languages and cultures. The game is set in the age of the Indo-Europeans, a prehistoric tribe that split into many of the cultures of Eurasia from the past 5000 years. By battling ancient monsters from IE folklore, gaining blessings from the gods of the IE pantheon, and even conversing with the locals in their native tongue, players will be able to experience first-hand the results of two centuries of scholarship.
Year: 2019
Primary URL: https://sites.google.com/view/byrd-byrd-harrison/home
Primary URL Description: This is a website that contains demos for the game, in both PC and Mac. (Currently, the PC demo is more stable than the Mac) It also contains links to videos of gameplay, the script, music, and the game's flowchart.
Access Model: Open Access
Programming Language/Platform: C#, Unity/PC & Mac
Source Available?: Yes


Walden, a game [show prizes]
Grant details: MN-234066-16
Title: Walden, a game
Author: USC Game Innovation Lab
Author: Tracy Fullerton
Abstract: Walden, a game is a six hour, exploratory narrative that begins in the summer of 1845 when Thoreau moved to the Pond and built his cabin there. Players follow in his footsteps, surviving in the woods by finding food and fuel and maintaining their shelter and clothing. At the same time as players strive to survive off the land, they are encouraged to explore the beauty of the woods and the pond, which hold a promise of a sublime life beyond their basic needs. As well, they can interact with characters from Thoreau's life including mentor Ralph Waldo Emerson, sister Sophia Thoreau, editor Horace Greeley, activist A. Bronson Alcott, naturalist Louis Agassiz among others. The game follows the loose narrative of Thoreau's first year in the woods, with each season holding its own challenges for survival and possibilities for inspiration.
Year: 2017
Primary URL: http://www.waldengame.com
Primary URL Description: Project website for Walden, a game
Secondary URL: http://www.waldengame.com/educators
Secondary URL Description: Educators FAQ for Walden, a game including information on how to request a complimentary copy of the game.
Access Model: For sale (free to educators on request)
Programming Language/Platform: Unity game engine
Source Available?: No


Race to Ratify [show prizes]
Grant details: MN-258857-18
Title: Race to Ratify
Author: Kelly Leahy Whitney
Abstract: A new immersive experience on a pivotal topic: the ratification of the United States Constitution.
Year: 2018
Primary URL: https://www.icivics.org/games/race-to-ratify


Chrono Cards & Fact Fuse
Grant details: MT-234029-16
Title: Chrono Cards & Fact Fuse
Author: Tracy Fullerton
Author: Sean Bouchard
Author: Martzi Campos
Abstract: Two games about making history designed by the University of Southern California Game Innovation Lab. Chrono Scouts and Fact Fuse were created to teach middle and high school students about the causes of American Revolutionary War through practicing historical thinking. With Chrono Scouts on one side of the deck and Fact Fuse on the other, teachers and students have two ways to explore this critical moment in history.
Year: 2017
Primary URL: http://history.gameinnovationlab.com
Primary URL Description: ChronoCards homepage
Access Model: Open access
Programming Language/Platform: Unity game engine (digital version)
Source Available?: No


Life of Torrey: Word Search
Grant details: PW-234827-16
Title: Life of Torrey: Word Search
Author: Richard Jones
Abstract: This product is a Word Search that depicts the life of John Torrey and major influences on his botanical career. The Word Search features a glossary defining each of the words and how they relate to Torrey's life as well as recruitment information. The Word Search is available in the Mertz Library for all visitors, and copies are also distributed at events and programs that highlight the transcription project.
Year: 2019
Primary URL Description: N/A
Secondary URL Description: N/A
Access Model: Open access, Print
Programming Language/Platform: N/A
Source Available?: No


Arranging Cavendish's Atom Poems: Twine Experiment"
Grant details: RA-247969-16
Title: Arranging Cavendish's Atom Poems: Twine Experiment"
Author: Liza Blake
Abstract: Arrangement was a central concept in ancient and early modern atomism, and also to Cavendish’s atomistic poetics: each poem is not a stand-alone, self-complete, well-wrought urn, but a kind of tile that can be rearranged into different mosaics of thought. Cavendish undertakes one such rearrangement in her 1664 edition, where the poems appear in a radically new configuration, and with new lines, ideas, and word-choices. The shuffling of the poems across editions, I argue, is not a correction, but an experiment on Cavendish’s part, an attempt to think through concepts of arrangement, atomism, and the logic of collection. Her experiment changes how we read her poetry, and, in a larger scale, helps us rethink histories of early reading practices as well as poetry’s contributions to atomistic philosophy during the rise of science.
Year: 2019
Primary URL: http://philome.la/medrenliza/arranging-cavendishs-atom-poems-twine-experiment/play
Primary URL Description: link to game
Access Model: Open source
Programming Language/Platform: http://philome.la/medrenliza/arranging-cavendishs-atom-poems-twine-experiment/play
Source Available?: Yes


Exploring the Landscape for Food at Wingo's
Grant details: RZ-51154-10
Title: Exploring the Landscape for Food at Wingo's
Author: Mark A. Freeman
Author: Barbara J. Heath
Author: Eric G. Schweickart
Abstract: This web-based game challenges students to collect food for three meals from the Wingo's quarter and surrounding landscape, using faunal and floral data from the site. Students visit field edges, woods, plantation fields, a garden, and hen house, go fishing, visit the store, and receive provisions in order to collect enough food to feed themselves and their families. Obstacles abound.
Year: 2015
Primary URL: http://web.utk.edu/~bheath2
Primary URL Description: Follow the link to Education, Bones and Seeds, and Exploring the Food Landscape
Access Model: open access
Programming Language/Platform: javascript
Source Available?: Yes